Playing with the amazing sense of scale only possible in VR, we invented a unique mechanic based on the recursion principle. It all started with a character in a room within a room, and in each room, that same character’s moves were replicated at different scales.
Playing as Bob, a tiny fisherman puppet, you live alone in your tiny cabin, oblivious to the world outside. One morning, when you wake up, you realize that all your windows have been boarded up, the doors locked, and to top it off, your shell collection starts talking to you about a huge storm looming outside.
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